The Tradesman Monthly, vol. I - July 2012

From Editor

Dear  Readers,

some time ago I noticed that part of players do very well with managing their net worth. Others just don’t put attention on observing the game from economy side, on the way that tradesman do.

For this reason there was created idea for a monthly magazine, that would help all those who would like to hear about game economy and market trends to increase their knowledge.

There are planned two chapters of each magazine, first about market trends and second about managing assets/net worth. All suggestions about the magazine are welcomed and will be considered.

Chapter I. The Market. July special: Mercenaries’ Guild Elements

Element prices have been falling since the beginning of the game (with some ups on the way) and this was followed by the worth of enchants on arts. In the last few months this process continued.

The 4th Anniversary event brought us confirmation of rumors about the merge of servers. It’s hard to say when and even if it will happen, but still it makes impact on market behaviours of some players that play on .com and .ru. Some elements are cheaper here and some there and this is a situation for arbitrage.

Below is presented information about our market element average prices from last week and their 2-month change:

Abrasive 300 (no change)
Fern flower 1400 (down from 1800)
Fire crystal 1850 (down from 1900)
Ice crystal 2850 (down from 3000)
Meteorite shard 1800 (down from 1900)
Moonstone 5200 (no change)
Tiger`s claw 2900 (down from 3200)
Toadstool 280 (no change)
Viper venom 320 (down from 380)
Windflower 3000 (down from 3300)
Witch bloom 210 (down from 250)

As you can see, rates are same or a bit lower. Some may say that falling can’t continue forever, but we do not know when it will stop too. For this reason storing large amounts of elements so far has proven to be causing large losses of value. Only explanation for such move is if we are planning to use those elements for enchanting our arts but still it’s a loss.

Chapter II. The Net Worth and Asset Management. July special: Basic rules on creating worth

As for the start, I describe main rules of making your hero rich. For many of you that is already obvious, but let’s just gather it in one place:

1. No roulette playing - no matter how rich you are or how much you enroll, most of players become poor if they play roulette.

2. Using min AP arts and full arts - best way of saving gold is by fighting only in min AP. Cheapest sets are presented on clan website. Full arts I would recommend only for doing Commanders Guild and Tournaments when it is necessary and beneficial.

3. Enrolling - enroll as much as you can. Keep your hero working all the time when you are online. Start a combat only when you are sure that it will finish before next enroll time.

As you can see, there are 3 basic kinds of making your hero rich: not loosing gold, not overspending gold and making gold. The most basic one is not to waste it -not to play roulette. Once you remember it, you can start mastering saving and making gold.

That’s all for this month, I hope that you enjoy the idea of magazine and can’t wait for another edition :)

Mercenaries' Guild Library

Here I am gathering complete library of combats from MG quests of game. I know that it is difficult to find a link to battle we would like to check. It would be a great advantage for players to have them all in one place. Thanks to that we can decrease amount of defeats by selecting only challenges in which we have a chance to win.

All quests were done in minimum AP. Current MG points: 554, playing now Dark Elf on Combat Level 11.


Army of barbarians {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} 2 attempts
Army of dark elves {0}{1}{2}{3}{4}{5}{6} 2 attempts
Army od demons {0}{1}{2}{3}{4}{5} 2 attempts
Army of elves {0}{1}{2}{3}{4}{5}{6} 2 attempts
Army of knights {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10}{11} very close
Army of necromancers {0}{1}{2}{3}{4}{5}{6} very close
Army of wizards {0}{1}{2}{3}{4}{5}{6}{7} close


Barbarians-brigands {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} very close
Dark elves-brigands {0}{1}{2}{3}{4}{5}{6}{7} very close
Demons-brigands {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} very close, >151 gold
Elves-brigands {0}{1}{2}{3}{4}{5}{6} very close, 140 gold
Knights-brigands {0}{1}{2}{3}{4}{5}{6}{7} close, 130 gold
Necromancers-brigands {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} very close, 152 gold
Wizards-brigands {0}{1}{2}{3}{4}{5}{6}{7} very close, 153 gold


Barbarians, Dark Elves - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Barbarians, Dark Elves, Demons - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} close
Knights, Elves - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} lost but 0.5 fsp
Knights, Wizards - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} close
Knights, Wizards, Elves - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}
Necromancers, Barbarians - conspirators {0}{1}{2}{3}{4}{5}{6}{7} close
Necromancers, Dark Elves - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Necromancers, Demons - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Wizards, Elves - conspirators {0}{1}{2}{3}{4}{5}{6}{7}{8} close


Barbarians-invaders {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} close
Dark elves-invaders {0}{1}{2}{3}{4}{5}{6}{7}{8} lost but close
Demons-invaders {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Elves-invaders {0}{1}{2}{3}{4}{5}{6}{7}{8}  close
Knights-invaders {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Necromancers-invaders {0}(1}{2}{3}{4}{5}{6}{7}{8} close
Wizards-invaders {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} very close


Angels-monster {0}{1} close
Antichrists-monster {0}
Apparitions-monster {0}
Archliches-monster {0}{1} close
Bears-monster {0}
Black knights-monster {0}{1} close
Blazing hounds-monster {0}{1} close
Boar riders-monster {0}
Brillant unicorns-monster {0}{1} close
Brutes-monster {0}{1}{2} close
Crusaders-monster {0}
Cyclops-monster {0}
Dark sybils-monster {0}
Demons-monster {0}
Devils-monster {0}{1}
Druids-monster {0}
Dryads-monster {0}
Efreeti sultans-monster {0} close
Elven bowmen-monster {0}{1}{2}
Evil eyes-monster {0}{1}
Faeries-monster {0}
Farmers-monster {0}{1}{2}
Forest brethren-monster {0}
Forest keepers-monster {0}
Frenzied griffins-monster {0}{1}{2}
Ghouls-monster {0}
Giants-monster {0}
Goblins-monster {0}
Gogs-monster {0}
Grandmaster bowmen-monster {0}{1}{2}{3}
Hell reapers-monster {0}{1} lost
Horned reapers-monster {0}
Infected zombies-monster {0}
Ironroot treefolk-monster {0}
Leviathans-monster {0} close
Liches-monster {0}{1}{2} close
Lizard assailants-monster {0}
Lizard cavalry-monster {0}
Lizard cubs-monster {0}{1}
Lodestone golems-monster {0}{1}{2}
Lorekeepers-monster {0}{1}
Magogs-monster {0}{1} not reported on time
Mercenary sorcerers-monster {0}
Mistresses-monster {0}
Mummies-monster {0}
Orc chiefs-monster {0}
Paladins-monster {0}
Pit demons-monster {0}
Plains wolves-monster {0}
Rebels-monster {0}
Renegade magicians-monster {0}{1}
Rocs-monster {0}{1}
Royal griffins-monster {0}{1} lost
Seducing sirens-monster {0}
Senior genies-monster {0}{1}{2}
Sharpshooters-monster {0}{1}{2}
Skeletal bowmen-monster {0}
Skeletal dragons-monster {0}
Sphynx guardians-monster {0}{1} close
Sprites-monster {0}
Stoneeaters-monster {0}{1}
Swordsmen-monster {0}
Termagants-monster {0}
Titans-monster {0}
Trolls-monster {0}{1} close
Unicorns-monster {0}
Vampire counts-monster {0}
Vampiric lizards-monster {0} close
Venomous spiders-monster {0}
Voracious anglerfish-monster {0}
Wolf Raiders-monster {0}
Zombies-monster {0}


Abyss demons-raid {0}
Angels-raid {0}
Anglerfish-raid {0}
Antichrists-raid {0}
Archdevils-raid {0}{1} lost
Beholders-raid {0}
Bowmen-raid {0}(1}{2}
Blazing hounds-raid {0}
Brilliant unicorns-raid {0}
Brutes-raid {0}
Cavalry-raid {0}
Cave demons-raid {0}
Cerberi-raid {0}{1}
Crazed trolls-raid {0} close
Dark sibyls-raid {0}{1} close
Dark witches-raid {0}{1} close
Death heralds-raid {0}
Demons-raid {0}
Druids-raid {0}
Elven bowmen-raid {0}{1}{2}
Farmers-raid {0}{1}{2}
Forest brethren-raid {0}{1} close
Ghouls-raid {0}{1}{2} close
Giant lizards-raid {0}
Grandmaster bowmen-raid {0}
Gremlin engineers-raid {0}
Green dragons-raid {0}
Guardians-raid {0}
Harpies-raid {0}
Hell horses-raid {0}{1}{2}{3}
Hell reapers-raid {0}
Infected zombies-raid {0}{1}
Ironroot trefolk-raid {0}
Jade dragons-raid {0} close
Ladons-raid {0}
Magogs-raid {0}
Minotaur soldiers-raid {0}{1}
Modern golems-raid {0}{1}{2}{3}
Monks-raid {0}
Mummies-raid {0}
Ogre magi-raid {0}
Poisoners-raid {0}{1}
Raging cyclops-raid {0}{1}
Rebels-raid {0}{1}
Renegade scouts-raid {0}
Rogues-raid {0}{1}
Royal griffins-raid {0}
Seducing sirens-raid {0}
Senior genies-raid {0}
Sharpshooters-raid {0}
Shrews-raid {0}
Sphynx guardians-raid {0}{1} close
Sprites-raid {0}{1}
Stoneeaters-raid {0}
Succubi-raid {0}{1}
Swordsmen-raid {0}
Unholy knights-raid {0}
Vampire counts-raid {0}
Wolf raiders-raid {0}


Vanguard of barbarians {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} very close
Vanguard of dark elves {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Vanguard of demons {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10} very close
Vanguard of elves {0}{1}{2}{3}{4}{5}{6}{7}{8}{9} close
Vanguard of knights {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10}{11}{12}{13}{14}{15}{16} close
Vanguard of necromancers {0}{1}{2}{3}{4}{5}{6}{7}{8}  close
Vanguard of wizards {0}{1}{2}{3}{4}{5}{6}{7}{8}{9}{10}{11}{12}{13} close